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Sound Game - Perfect Pitch

LEO PATRICK VIEILLARD-BARON · Games
Rating
4.2 ★
10 ratings
Price
Free
US storefront
Size
3.3 MB
v1.3.1
Age Rating
4+
18 languages
Categories
Games Music Music Casual
Description
How sharp are your ears?

Sound Game plays a tone, then challenges you to recreate it from memory using a frequency slider. No notation. No multiple choice. Just
you, a sound, and your perception.

Each round, a tone between 80 Hz and 1400 Hz plays for 3 seconds. When it stops, slide to match what you heard. Your score is calculated
using psychoacoustic distance — the closer you come on the ERB scale (how your ears actually perceive pitch), the higher you score.

It's a pure, honest test of your hearing. No tricks, no fake difficulty curves, no pay-to-win. Five tones, one score, shareable. That's
it.

WHY IT'S DIFFERENT
• No multiple choice — guess anywhere on the spectrum
• Psychoacoustic scoring, not raw Hertz math
• Layered synth with detuned pairs, fifths, octaves, and a sub for real tonal warmth
• Haptics + sound design tuned for flow
• Minimalist, dark-only interface with animated waveform visuals

MODES
• 5-round game with cumulative scoring and personal-best tracking
• 1-round quick game for fast practice
• Easy (80–1200 Hz) and Hard (60–1400 Hz) difficulty

WHO IT'S FOR
• Musicians doing ear training
• Audio engineers checking their frequency recognition
• Curious listeners who want to know how good their ears really are
• Anyone who enjoys beautifully crafted, focused games

PRIVACY
• No accounts, no tracking, no analytics
• Works 100% offline
• No ads, no in-app purchases
• Local-only high-score tracking

Headphones strongly recommended — the synth's harmonic layers get lost on phone speakers.

Built for your ears.How sharp are your ears?

Sound Game plays a tone, then challenges you to recreate it from memory using a frequency slider. No notation. No multiple choice. Just
you, a sound, and your perception.

Each round, a tone between 80 Hz and 1400 Hz plays for 3 seconds. When it stops, slide to match what you heard. Your score is calculated
using psychoacoustic distance — the closer you come on the ERB scale (how your ears actually perceive pitch), the higher you score.

It's a pure, honest test of your hearing. No tricks, no fake difficulty curves, no pay-to-win. Five tones, one score, shareable. That's
it.

WHY IT'S DIFFERENT
• No multiple choice — guess anywhere on the spectrum
• Psychoacoustic scoring, not raw Hertz math
• Layered synth with detuned pairs, fifths, octaves, and a sub for real tonal warmth
• Haptics + sound design tuned for flow
• Minimalist, dark-only interface with animated waveform visuals

MODES
• 5-round game with cumulative scoring and personal-best tracking
• 1-round quick game for fast practice
• Easy (80–1200 Hz) and Hard (60–1400 Hz) difficulty

WHO IT'S FOR
• Musicians doing ear training
• Audio engineers checking their frequency recognition
• Curious listeners who want to know how good their ears really are
• Anyone who enjoys beautifully crafted, focused games

PRIVACY
• No accounts, no tracking, no analytics
• Works 100% offline
• No ads, no in-app purchases
• Local-only high-score tracking

Headphones strongly recommended — the synth's harmonic layers get lost on phone speakers.

Built for your ears.

NEW — MULTIPLAYER DUELS
Challenge a friend to guess the frequency of the exact same tones from memory. Your scores go head-to-head, and you're notified when someone takes or beats your challenge. Solo play stays 100% offline.
Daily chart position by storefront
Tracking since 2 Jul 2026 · lower is better · hover a point for the exact date and rank
Chart presence — 6 positions tracked
StorefrontCategoryChartRank
Spain Games Top Free #661
France Games Top Free #662
Italy Games Top Free #663
Canada Games Top Free #674
United Kingdom Games Top Free #675
United States Games Top Free #693
Details
Seller: LEO PATRICK VIEILLARD-BARON
Requires: iOS 18.0+
Last updated: 26 Jun 2026
First released: 21 Apr 2026
Yesterday's rank (US, top position): #686
App Store data shown here is sourced from Apple's public iTunes RSS chart feeds and the iTunes Lookup API, collected by Zing at regular intervals. Figures may differ from Apple's internal App Store Connect analytics.
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